I am a fresh graduate of Bachelor of Information Technology.
Recently, I found-out a Research concentration which is “Social Cognition and Human-Robot Interaction (S4HRI)”.

I have an interest to learn about robotics, which the future is based on, and I have some knowledge about psychology, but I am afraid that if I will complete my graduate studies in S4HRI, so I should go deeply with psychology and know more about cognitive science, where I don’t know if I will succeed in this field and like it or not.

From your opinion, is it a good step to complete in Social Cognition and Human-Robot Interaction fields and merge the technology with psychology, or focus on technology only?

Also, if you knew a technique to help me decide which concentration I have to choose based on my interests so I will be much thankful to you.

What are the best master’s of artificial intelligence in England for an international student with 2 years of studies (2 years full time) knowing that I have a bachelor of science in computer systems and I took only one module on AI (an introduction to the history of AI, first order logic , semantic networks and expert systems)?
if there is no way of joining a master in artificial intelligence because it requires knowledge of other modules , it’s okey if you offer me a university where i can study an extra year before doing a master there.

I am a fresh graduate of Bachelor of Information Technology.
Recently, I found-out a Research concentration which is “Social Cognition and Human-Robot Interaction (S4HRI)”.

I have an interest to learn about Robotics, which the future is based on it, and I have some knowledge about Psychology, but I am afraid that If I will complete my graduate studies in S4HRI, so I should go deeply with Psychology and know more about Cognitive science, where I don’t know if I will succeed in this field and like it or not.

From your opinion, is it a good step to complete in Social Cognition and Human-Robot Interaction field and merge the Technology with the Psychology, or focus on Technology field only?

Also, if you knew a technique to help me decide which concentration I have to choose based on my interests so I will be much thankful to you.

The following links explains the “Guide for Authors” for the “Computers & Security” journal:

https://www.elsevier.com/journals/computers-and-security/0167-4048/guide-for-authors

However, I cannot find a latex template for this journal. Does it mean that I can write the paper in any template format ?

Here is an example of a paper that is published in Computers & Security” journal. However, I need a latex template:

Example Paper in PDF

From what I know the Methods section is separate from the Results section in research articles.

Speaking of computer-science research articles in the field of computer networks, I found that most of them include a Simulation and Evaluation section where the experiments were done using simulator and performance was evaluated. Also, in the same section, results were given.

In that sense, does the Methods section include simulation and evaluation as well? And are the results of the simulations in the Results section?

What I am trying to figure is the Methodology part of such a research article.

One subfield of computer science that used to be quite popular is the computational complexity of playing particular games. At the end of the 1900s there was a slew of research on this, examine games ranging from the universally known such as Go and Chess to the more obscure such as Sim and Domineering. A look at the Wikipedia page shows that many papers along these lines were published not only in specialty venues, but top CS Theory venues as a whole such as SIAM Journal of Computing, J. Combin. Theory Ser. A, and STOC.

Over the past years, there have been a number of papers along these lines, primarily targeting computer games such as Bejeweled, many classical Nintendo games, and Pokémon. These later publications tend to be not published in peer-reviewed venues, or published in venues far less mainstream than the previous wave. Looking at some algorithmic game theory proceedings and journals, I’ve noticed few have papers on particular games. Instead, they tend to focus on AI playing games or more wholistic theoretical concerns not restricted to particular games.

My questions are:

  1. Is this assessment of history correct?
  2. Assuming the answer to #1 is yes, has something changed in the culture or interests of computer scientists that has lead to this?
  3. Are results along these lines no longer considered publishable?

Some context: I’m a young computer science researcher who hasn’t ever paid much attention to this field, but who has recently started dabbling in examining the complexity of games with my gaming buddies. I decided to do a preliminary literature review and was surprised by this pattern I’ve noticed.

I’m writing my BSc thesis in computer science right now, for which I’m implementing Fast Fourier Transforms. Now a really important paper on the topic is making a proof which I think I got what they are doing, but I probably could not replicate myself. Now I was wondering if there is a go-to way to cite the proof and especially use the result of the proof, without having to re-write it all by myself because going into all of the math would be beyond the scope of my thesis since it is more about the implementation, even so confirmed by my assistant.
The way I would go about it is to describe how they proof what in words, with a citation to the paper, e.g. like that:

“In [xy], yz show that equation a can be solved by doing …”

Any hints are appreciated.